So SaigonTime is gonna make a map (CTF_DEADSPACE)
+5
Killa
Jewsus
Runtime
synthetic
SaigonTimeMD
9 posters
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Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
its looking really nice Saigon !
synthetic- Member
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Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
ok saigon :3 you better not let snippers dominate me by beeing little fags and hiding in a corner
Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
You just need to start using tf2 textures cuz those textures are for hl2 and they look bad in tf2, and oh, add cubemaps to your map, the 9th pic has purple and black textures if you noticed.
S.W.A.T.Y- Member
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Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
Yeah, make them snipers suffer! Raaaaaaaage for not being able to walk/run/jump outside of spawn! >=[ !
xexes- Admin
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Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
killa I'll domintate you with my huntsman any dayKilla wrote:ok saigon :3 you better not let snippers dominate me by beeing little fags and hiding in a corner
George Clooney- Member
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Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
Skybox is very nice very nice
I must reiterate Killa's concern about snipers, and if its as big as it looks, the viability of soldiers/heavies could also come into question
I must reiterate Killa's concern about snipers, and if its as big as it looks, the viability of soldiers/heavies could also come into question
Runtime- Member
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Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
George Clooney wrote:killa I'll domintate you with my huntsman any day
George Clooney wrote:threat of domination = admission of skill
George Clooney wrote:implying being good with the huntsman = being a good sniper
George Clooney wrote:implying the huntsman requires any measure of skill to use
George Clooney wrote:implying a baby piglet couldn't get dominations on the entire team from using that weapon
Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
I see what you did there...
George Clooney- Member
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Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
Yeah, that was kind of a dick move on my part, I was really just looking for an excuse to use that reaction face.
As for the map, I'm sort of letting it be today, at least as far as actually mapping is concerned. I'm drawing out the secret paths, as well as planning the Engineer course out -- I'm actually thinking about making the Engies go through a hole in the ship's hull and out into space instead of going through the Engineering floor, but I dunno. It'd be hard to make a jumping puzzle in zero gravity.
Also, I had a thought. Jewsus knows about this already, but I figured I'd tell you guys too: anyone who's played Dead Space is familiar with the whispers, and for those of you who aren't: as the game progresses, the main character begins to hear voices. At first it's just a word or two, but close to the end he's hearing full-on conversations from people that aren't there. I've actually found a whole bunch of them online, and I was considering cleaning them up and adding them to the level. It wouldn't be constant, maybe one every two minutes or something, just enough to be noticed and to add that atmospheric touch. They can be heard here:
http://www.deadspacehorror.com/dead-space-whispers
I may work on the map some more tonight, but it's hot chocolate time now.
As for the map, I'm sort of letting it be today, at least as far as actually mapping is concerned. I'm drawing out the secret paths, as well as planning the Engineer course out -- I'm actually thinking about making the Engies go through a hole in the ship's hull and out into space instead of going through the Engineering floor, but I dunno. It'd be hard to make a jumping puzzle in zero gravity.
Also, I had a thought. Jewsus knows about this already, but I figured I'd tell you guys too: anyone who's played Dead Space is familiar with the whispers, and for those of you who aren't: as the game progresses, the main character begins to hear voices. At first it's just a word or two, but close to the end he's hearing full-on conversations from people that aren't there. I've actually found a whole bunch of them online, and I was considering cleaning them up and adding them to the level. It wouldn't be constant, maybe one every two minutes or something, just enough to be noticed and to add that atmospheric touch. They can be heard here:
http://www.deadspacehorror.com/dead-space-whispers
I may work on the map some more tonight, but it's hot chocolate time now.
Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
Make sure you don't make the map file size too big - for instance, mach4's and turbine (back when it was a custom) popularity is due in large part to it being a very small file to dl
Runtime- Member
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Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
lol,Make sure you don't make the map file size too big - for instance, mach4's and turbine (back when it was a custom) popularity is due in large part to it being a very small file to dl
saigon make sure your map takes an hour to dl on runtimes fail internets
synthetic- Member
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Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
Its true - why do you think unique maps like zig and aerospace arent more popular? Cause theyre 100 MB to dl
Runtime- Member
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Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
I totally agree with Runtime, Im trying my best to keep the filesize as low as possible in pl_railroads, its 75MB now(not bad for a big map like that, Gold rush is 98MB). Like Runtime mentioned, aerospace and Zig are over 120MB and most people won't take the time to download it and they just skip it.
S.W.A.T.Y- Member
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Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
Well, it's easier for me to sort of go 'hog wild' at first, THEN trim it down, rather than being completely frugal and building stuff subsequently.
Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
This is the best site if you want to optimize your map Saigon. This is the site that everybody uses to optimize their maps. You will learn a lot from this site.
http://rvanhoorn.ruhosting.nl/optimization.php?page=news
http://rvanhoorn.ruhosting.nl/optimization.php?page=news
S.W.A.T.Y- Member
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Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
Hurm.
I'm not going out there, there's monsters and shit.
I'm not going out there, there's monsters and shit.
Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
hmmm 3rd pic has bad lighting on the ground if you noticed.
S.W.A.T.Y- Member
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Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
Looks good but needs at least enough light to see if there's an enemy
Runtime- Member
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Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
Runtime wrote:Looks good but needs at least enough light to see if there's an enemy
There'll be more lighting, I was just showing off what I'd done in the spawn room so far.
Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
Yup definitly looks like a spawn room alright
George Clooney- Member
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Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
I found this for you Saigon, might help you with the lighting.
http://forums.tf2maps.net/showthread.php?t=7011
http://forums.tf2maps.net/showthread.php?t=7011
S.W.A.T.Y- Member
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Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
Fucking win, SWATY. It's so hard trying to do 'creepy' and 'be able to see the other fucking team' without a guide XD
Re: So SaigonTime is gonna make a map (CTF_DEADSPACE)
Make sure you add sprites to the lights so you can get realistic lighting.
S.W.A.T.Y- Member
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