CandyLand Community
Would you like to react to this message? Create an account in a few clicks or log in to continue.

QQ SOME MORE Shack L4D2 INTERVIEW

Go down

QQ SOME MORE Shack L4D2 INTERVIEW Empty QQ SOME MORE Shack L4D2 INTERVIEW

Post by Jman Wed Jun 03, 2009 8:45 am

Sauce

Here are some Key Quotes.

Shack: When did development on Left 4 Dead 2 start?

Chet Faliszek: Pretty much after Left 4 Dead launched.

One of the other things is.. we've all played [Left 4 Dead] now, we all play it now, we see things like [players] stacking in the corner and stuff, and we want to avoid it.

And also, we've got the marrying of the storytelling and the multiplayer. I think we did a good job with that on Left 4 Dead, but we think we're going to do a better job on Left 4 Dead 2. Part of that was we wanted to start with fresh new characters, fresh new setting, and follow their story as it goes across all of New Orleans. And all of this we are able to do because we have the AI director, which allows us to create these spaces and these events, and then it does kind of the hard work of creating that experience side of it.


Shack: What price-point should we expect?

Doug Lombardi: This is a full sequel.

Shack: So full price?

Doug Lombardi: Yeah. At the end of the day, this is going to be a bigger game than Left 4 Dead. It's five campaigns versus four, all five are playable in Versus mode, Survival mode out of the box, the new multiplayer game mode. Plus over 20 new weapons and items. It's a full sequel.


Shack: Can you talk more about the changes to the dynamic systems in Left 4 Dead 2?

Chet Faliszek: So, the AI director, there are some really noticeable ones. We're giving it control over the weather now. Now you go from [a sunny day] to holy crap man, I can't see anyone around me. It's like the Blood Harvest cornfield, right.

Dynamic pathing changes--so in the next map in this campaign, they go through an above-ground cemetery, a haunted old cemetery with crypts above ground, and it actually changes the path every time you play. And also how spawning the creatures, and the pacing of the game.

One of the things we look at with people playing online, are people playing the game--the stacking in the corner.. that sucks.

Shack: Absolutely.

Read The rest from link.
Jman
Jman
Member

Number of posts : 190
Age : 31
Location : In a Bunker
Registration date : 2009-03-19

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum