PL_RAILROAD_B3 IS OUT FOLKS!
3 posters
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PL_RAILROAD_B3 IS OUT FOLKS!
A map based on meet the sniper video. The map still has a lot of problems, I will be updating this thread whenever I release a newer version of my map. I did the sniper road from meet the sniper and I thought I might release it now since the sniper update is coming out soon.
PL_RAILROAD
Gametype: Payload
Players: 24-32
Scoring mode: 1 point per checkpoint captured
Author: Henry P (aka S.W.A.T.Y)
Contributors: Robert (aka KIlla) for the Headshot sign texture
------------------------------
Map description
A standard payload map for Team Fortress 2, Blu are escorting a bomb cart towards the red base.
-------------------------------
Change Log from b2 to b3
b2 to b3 changes:
Added HDR to the map.
Added more details to the blue team's spawn room.
Fixed a case where players would build sentry guns in the spawn room.
optimized the map a bit.
Clipped some buildings from preventing players to get on the roofs.
Reduced the filesize by 5MB.
Added a resupply locker to the red team's first spawn room.
Redid the ground in some places of the map.
Fixed the cart getting stuck.
Fixed some bad lighting shadows.
Fixed the tracks from going underground in some part of the map.
Removed some health packs.
Added more details to the tunnel.
Added stairs to the 2nd red team's spawn.
Fixed the doors in the red team's where the players would get stuck inside the spawn.
Added details to the last part of the map, near the last cap.
Fixed a window where the players would go under the map.
Added more lighting to the tunnel.
Fixed a case where players would get stuck under the cave.
Special thanks to the Candy Land community for playtesting my map.
You can download it at
http://forums.tf2maps.net/showthread.php?t=6726
PL_RAILROAD
Gametype: Payload
Players: 24-32
Scoring mode: 1 point per checkpoint captured
Author: Henry P (aka S.W.A.T.Y)
Contributors: Robert (aka KIlla) for the Headshot sign texture
------------------------------
Map description
A standard payload map for Team Fortress 2, Blu are escorting a bomb cart towards the red base.
-------------------------------
Change Log from b2 to b3
b2 to b3 changes:
Added HDR to the map.
Added more details to the blue team's spawn room.
Fixed a case where players would build sentry guns in the spawn room.
optimized the map a bit.
Clipped some buildings from preventing players to get on the roofs.
Reduced the filesize by 5MB.
Added a resupply locker to the red team's first spawn room.
Redid the ground in some places of the map.
Fixed the cart getting stuck.
Fixed some bad lighting shadows.
Fixed the tracks from going underground in some part of the map.
Removed some health packs.
Added more details to the tunnel.
Added stairs to the 2nd red team's spawn.
Fixed the doors in the red team's where the players would get stuck inside the spawn.
Added details to the last part of the map, near the last cap.
Fixed a window where the players would go under the map.
Added more lighting to the tunnel.
Fixed a case where players would get stuck under the cave.
Special thanks to the Candy Land community for playtesting my map.
You can download it at
http://forums.tf2maps.net/showthread.php?t=6726
S.W.A.T.Y- Member
- Number of posts : 467
Age : 34
Location : Unknown
Registration date : 2009-03-19
Re: PL_RAILROAD_B3 IS OUT FOLKS!
tell killa to upload it so we can play it for real at candy's
synthetic- Member
- Number of posts : 114
Location : Black Mesa
Registration date : 2009-03-18
Re: PL_RAILROAD_B3 IS OUT FOLKS!
I know syn but he bitches every time I ask him but at the end he still uploads it . Killa, this is a newer version, I fixed all those things that you guys found yesterday , this is fully playable so you can go ahead and upload it to the fast dl server , I need ppl to help me out to find bugs/glitches and shit like that.
S.W.A.T.Y- Member
- Number of posts : 467
Age : 34
Location : Unknown
Registration date : 2009-03-19
Re: PL_RAILROAD_B3 IS OUT FOLKS!
I cant wait to play this!!!
Its really a great map, good job swaty! Cant wait to play it on a full server, i know alot of time has gone into this map and it shows
Gabe will be calling you with a job, haha.
One question, why the name railroad? Also, make it PLr
Its really a great map, good job swaty! Cant wait to play it on a full server, i know alot of time has gone into this map and it shows
Gabe will be calling you with a job, haha.
One question, why the name railroad? Also, make it PLr
BlueBreadTruck- Member
- Number of posts : 131
Age : 44
Location : Cape COD, ma
Registration date : 2009-03-19
Re: PL_RAILROAD_B3 IS OUT FOLKS!
I would fucking love to work on beta 4 but fucking sdk hammer is giving me problems and I cant open it, pissing me off.
S.W.A.T.Y- Member
- Number of posts : 467
Age : 34
Location : Unknown
Registration date : 2009-03-19
Re: PL_RAILROAD_B3 IS OUT FOLKS!
yeah steam is bitchy that way
you could always use non-steam SDK
you could always use non-steam SDK
synthetic- Member
- Number of posts : 114
Location : Black Mesa
Registration date : 2009-03-18
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